Draw Menu

The Structure window is always either in the Draw state or the Animate state.

This menu is also displayed when the Structure window is in the Draw state. and you right-click in the graphics area.             

Draw | Draw Structure

This command is checked when the Structure window is in the Draw state.

Draw | Animate Shapes

Initiates shapes animation using shape data from a single Animation Source .

The current Animation Source (Data Block, Shape Table, or Acquisition window) is displayed in the Animation Source list on the Structure window Toolbar.

Animation can also be initiated by executing Tools | Animate Shapes from any Data Block, Shape Table, or Acquisition window.  

Requirements for Animation

  1. The structure model must have Animation equations at one or more Points.

  2. An Animation Source (Data Block, Shape Table or Acquisition window) must be open in the Work Area.

Animation from a Data Block or Acquisition Window

If the Animation Source is a Data Block or Acquisition window, animation depends on which Animate | Method command  is checked;

Animation from a Shape Table

If the Animation Source is a Shape Table, animation depends on which Animate | Method command  is checked;

Which Shape Data is Displayed?

The shape data that is displayed during animation depends upon which data is displayed in the Animation Source.

Changing the Animation Source

Selected M#s

If M#s are selected, then only shape data for the selected M#s is displayed in animation.

Draw | Compare Shapes

Displays shapes from two Animation Sources on two structure models together in animation.

This command is only enabled when two or more Animation Source windows are open in the Work Area

Comparison Animation With Sources Arranged on Right.

Arranging Windows During Animation

The Comparison Source positions are controlled from the Animation tab in the File | Structure Options dialog box.

Draw | Drawing Assistant

Shows (or hides) the Drawing Assistant tabs above the Substructures spreadsheet in the Structure window. Refer to Using the Drawing Assistant for details on the use of the Drawing Assistant.

Draw | Points Menu

Points | Number Points

Used to graphically number the Points on a structure model.

When this command is executed, the Number Points dialog box is opened, as shown below.

The Next Point number can be edited at any time during Point numbering.

3D View During Point Numbering.

Points | Sort Points by Label

Sorts (re-orders) Points in the rows of the Points spreadsheet according to their Labels.  Points are sorted in the following order;

    1. Points with numbered Labels

    2. Points with non-numeric Labels

    3. Points with no Labels.

Sorting does not change the structure model, or the definitions of the Points on the model.

Points | Add Point To Line

Adds a new Point to a Line.  The original Line is replaced with two new Lines.

Points | Add Point To Surface

Adds a new Point to a Surface Triangle or Surface Quad .  The original Surface is replaced with new Surfaces.

Points | Remove Duplicate Points

Removes all duplicate Points from the structure model.

When this command is executed, the following dialog box is opened;

Points | Create Center Point

Creates a new Center Point at the geometric center of all selected Points or of a selected Substructure .

When this command is executed, the following dialog box will open;

Draw | Substructures Menu

Substructures | Add Objects to Substructure

Creates a new Substructure or adds selected Objects to an existing Substructure.

A Substructure only references other Objects.  The referenced Objects still exist as unique Objects on the structure model.

When this command is executed, the following dialog box will open;

Substructures | Remove Objects from Substructure

Removes selected Objects from an existing Substructure on the structure model.

Objects are not removed from the structure model when this command is executed.

When this command is executed, the following dialog box will open;

 

Draw | Resize Objects

Changes the size or shape of all selected Objects.

The mouse pointer will change to a Resize pointer when it enters a View.

Using the F2, F3, & F4 keys

During a Re-size operation,

Re-sizing in the 3D View

Changing the Size of a Cylindrical Substructure .

Changing the Object Shape

The size of a selected Object will change in the direction that you drag the mouse pointer, thus changing its shape.

Changing the Shape of a Cylindrical Object.

Re-sizing Point Icons

Draw | Drag Objects

Changes the position of all selected Objects in a structure model by dragging them in a View.

The mouse pointer will change to a drag pointer when it enters a View.

Using the F2, F3 & F4 keys

During a Drag operation,

Draw | Rotate Objects

Rotates all selected Objects about the global (X, Y, Z) axes.

When this command s executed, the following dialog box will open.

When Objects are rotated, their coordinates in the Points spreadsheet are changed.

Rotate Selected Objects Dialog Box.

Rotating Point Icons

Draw | Mesh Objects Menu

The commands in this menu are used to mesh (subdivide) all (or selected) Objects on a structure model.

The following types of Objects can be meshed,

The term "edge" refers to either a Line Object or the edge of a Triangle or Quad Object.

Mesh Objects | Mesh All Edges

Subdivides the edges of all selected Objects using a number of evenly spaced midpoints.

When this command is executed, the following dialog box will open. The number of midpoints is the number of Points that will be added between the endpoints of each Line Object or Surface Object edge.

Mesh Objects | Mesh Longest Edges

Meshes the longest edges of all selected Objects. This command ensures that only the "long edges" of an Object will be meshed.

Before Meshing Longest Edges.

After Meshing Longest Edges.

Meshing Substructures

To ensure that all Line & Surface Objects are properly meshed, it is better to create a new Substructure with all of the Line & Surface Objects in it, and then mesh the Substructure.

Creating M# Interpolations During Meshing

If all of the Points referenced by the Objects to be meshed already have Assigned M#s, then M# Interpolations will be automatically created for all of the new mesh Points when one of the Mesh commands is executed.  This allows you to start with a simple (stick or surface) model with only a few Assigned M#s, and create a meshed model with many more Points, including their Assigned M#s.  To use this feature,

  1. Assign M#s to all DOFs of the simple model.

  2. Mesh the simple model to add more Points together with their Assigned M#s.

If M#s were already Assigned for the Points on the Objects to be meshed, then during meshing the following dialog will open informing you that M#s will be Assigned all of the new Points.

Using M# Interpolation on Complex Models

A short-cut method for animating shapes on complex photo realistic models or solid models with many Points is to first animate them using a simple model, and then use M# Interpolation to animate the additional Points of the complex model.  The following steps outline this process,

  1. Construct a simple model using only enough Points for the measurement Points on the test article

  2. This model can consist of each measurement Point "floating in space" near the measurement Point on the complex model

  3. Animate the shape data on the simple model

  4. Mesh the simple model to create more nearest neighbor Points for M# Interpolation on the complex model.

  5. Execute Draw | Assigned M#s | Interpolated to Measured DOFs on the meshed simple model

  6. Use the Draw | Edit and Draw | Drawing Assistant commands to superimpose the complex model on the simple model in the same Structure window

  7. Execute Draw | Assigned M#s | Interpolate between Measured DOFs on the complex model to create M# Interpolations from the Assigned M#s the nearest neighbors on the simple model