Display Menu

This menu is also displayed when you right-click in the graphics area in a Structure window

Display | Center Structure Window

Centers the Structure window in the Work Area of the ME'scope window.

Repeated execution of this command alternately centers the window and returns it to its former position.

Display | Objects Spreadsheet

Moves the vertical blue splitter bar horizontally to show or hide the Objects spreadsheet.

The properties of all Objects of the current Object Type are listed in the Objects spreadsheet.

Display | Structure Toolbars

Shows or hides the Structure window Toolbars.  If checked, the Structure window Toolbars are shown.

Display Objects | Points Menu

Points | Show Points

If checked, displays all Points as dots on the structure model.

Points are automatically displayed and all of their properties are listed in the Objects spreadsheet when Points is chosen in the Edit | Current Type list.  Point size can be changed on the Display tab in the File | Structure Options box.

Points | Point Labels

If checked, displays the Point Label next to each Point on the structure model. Point labels use the following format;

Point text Labels are optional.  Labels are used to create Measured animation equations by matching M# DOFs to Points & directions on a structure model.

Points | Acoustic Normals

If checked, displays the acoustic normal vector at each Point.

Points | Point Icons

If checked, displays the Point Icon for each Point, if it has an Icon.

Points Icons are optional. Point Icons are defined in the Icon column of the Points spreadsheet.  

Display Objects | Lines Menu

Lines | Show Lines

If checked, displays the Lines on the structure model.

Lines are automatically displayed and all of their properties are listed in the Objects spreadsheet when Lines is checked in the Edit | Current Type list.

Lines | Line Labels

If checked, displays Line text Labels on the structure model.

Line text Labels are optional.  Line text Labels are entered into the Label column in the Line Objects spreadsheet.

Display Objects | Surfaces Menu

Surfaces are automatically displayed and all of their properties are listed in the Objects spreadsheet when Surface Triangles or Surface Quads is checked in the Edit | Current Type list
Surface colors are changed in the Color column of the Surface Triangles or Surface Quads spreadsheets.
If a Surface is also referenced by a SubStructure , its color can also be changed in the Colors column of the SubStructure spreadsheet.

Surfaces | None

If checked, Surfaces are not displayed on the model.

Surfaces | Filled

If checked, Surfaces are displayed and filled with their Surface color.

Surfaces | Outlined

 If checked, Surfaces are displayed in outlined format using their Surface color.

Surfaces | Texture

If checked, Surfaces are displayed using their Surface textures, if available.

Surfaces | Transparent

If checked, Surfaces are displayed as transparent Surfaces.

Surfaces | Surface Labels

If checked, Surface text Labels are displayed on the structure model.

Surface text Labels are optional.  Surface text Labels are entered into the Label column on the Surface Objects spreadsheet.

Surfaces | Lights

If checked, lighted Surfaces are displayed on the structure model.

Surfaces | Surface Normals

 If checked, Surface normals are displayed on the structure model.

Surfaces | Reverse Normals

If executed, the Surface normals of all (or selected) Surfaces are reversed in direction.

Display Objects | FEA Objects Menu

FEA Objects | Show Objects

If checked, FEA Objects are displayed on the structure model.

FEA Objects are automatically displayed and all of their properties are listed in the Objects spreadsheet when an FEA Object is chosen in the Edit | Current Type list

FEA Objects | Object Labels

If checked, FEA Objects text Labels are displayed on the structure model.

FEA Object text Labels are optional. FEA Object text Labels are entered into the Label column in an FEA Objects spreadsheet.

Display | View Menu

Active View

One of the four Views (X view, Y View, Z view, 3D View) is always the active View.

  1. Click on a View to make it active.

  2. Or execute its command in the Display | View menu

Quad View Versus Single View

Either the Quad View or one of the four Views (X view, Y View, Z view, 3D View) is always displayed in the Structure window graphics area.

Flip View

Displays the active View from the opposite side.

Structure Window in Quad View.

Display | Zoom

Initiates a display Zoom operation.  After executing this command,

The mouse pointer will change to the cross when it enters a View.

Using the Mouse Wheel

Display | mooZ

Restores a full display of the structure model in the active View.

Display | Pan

Enables the Pan operation in the active View.  Panning moves the structure model in a View.  

  1. Hold down the Shift key to enable a Pan operation.

  2. Or execute Display | Pan  to enable a Pan operation.

The mouse pointer will change to a cross when it enters a View.

Display | Re-Center All Views

Re-centers the structure model in all four Views in the Structure window.

Display | View Control

The View Control is used to;

When this command is executed, the View Control is displayed in its sleep state in the upper right corner of the active View.

View Control in the Sleep State.

View Control in the Awake State.

Each part of the View Control performs a different function;

Arrows (3D View only)

Circle (3D View only)

Middle Ball

Vertical scroll bar

Horizontal scroll bar

Star

Display | Auto Rotate 3D View Menu

These commands control the continuous rotation of the structure model only around the vertical axis in the 3D View.

Auto Rotate 3D View | Rotate CCW

Successive execution causes the model in the 3D View to rotate faster in a counter clockwise (CCW) direction, or slower in a clockwise (CW) direction.

Auto Rotate 3D View | Stop

Stops continuos rotation of the model in the 3D View.

Auto Rotate 3D View | Rotate CW

Successive execution causes the model in the 3D View to rotate faster in a clockwise (CW) direction, or slower in a counter clockwise (CCW) direction, in the 3D View.