Rotating Substructures

Components of a machine or structure can be made to rotate during animation by defining each component as a Substructure

The rotational speed of all rotating Substructures is scaled to the speed (in RPM or Hz) of the shape being animated.  For example, each cycle of animation of an ODS taken from the running speed of a machine will coincide with the rotation of a rotating Substructure of the same speed.

Creating a Rotating Substructure

Rotation will only occur about the Z-Axis of a Center Point.

Testing the Rotation